

Lay on HandsYour blessed touch can heal wounds. When you finish a long rest, you regain all expended uses. You can use this feature a number of times equal to 1 + your Charisma modifier. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. As an action, you can open your awareness to detect such forces. (a) a priest's pack or (b) an explorer's packįighting Style, Spellcasting, Divine Smiteĭivine SenseThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears.(a) five javelins or (b) any simple melee weapon.(a) a martial weapon and a shield or (b) two martial weapons.Starting EquipmentYou start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background.Īrmor: light armor, medium armor, heavy armor, shields Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st Hit Points at 1st Level: 10 + your Constitution modifier Hit Points Hit Dice: 1d10 per paladin level As a paladin, you gain the following class features.
